| CTRI Number |
CTRI/2024/02/062435 [Registered on: 08/02/2024] Trial Registered Prospectively |
| Last Modified On: |
05/02/2024 |
| Post Graduate Thesis |
Yes |
| Type of Trial |
Observational |
|
Type of Study
|
Cross Sectional Study |
| Study Design |
Single Arm Study |
|
Public Title of Study
|
Gamification of Eye Tests using Virtual Reality
|
|
Scientific Title of Study
|
Gamification of Visual Function Assessment using Virtual Reality
|
| Trial Acronym |
NIL |
|
Secondary IDs if Any
|
| Secondary ID |
Identifier |
| NIL |
NIL |
|
|
Details of Principal Investigator or overall Trial Coordinator (multi-center study)
|
| Name |
Vishwas G Kini |
| Designation |
PhD Research Scholar |
| Affiliation |
Manipal Institute of Technology |
| Address |
Department of Computer Science Engineering, Academic Block 5,
Manipal Institute of Technology, Eshwar Nagar, Manipal
Udupi KARNATAKA 576104 India |
| Phone |
9902936204 |
| Fax |
|
| Email |
vishwas.g1@learner.manipal.edu |
|
Details of Contact Person Scientific Query
|
| Name |
Dr P C Siddalingaswamy |
| Designation |
Professor |
| Affiliation |
Manipal Institute of Technology |
| Address |
Department of Computer Science Engineering, Academic Block 5,
Manipal Institute of Technology, Eshwar Nagar, Manipal
Udupi KARNATAKA 576104 India |
| Phone |
9845094800 |
| Fax |
|
| Email |
pcs.swamy@manipal.edu |
|
Details of Contact Person Public Query
|
| Name |
Dr Krithica S |
| Designation |
Associate Professor and Head |
| Affiliation |
Manipal College of Health Professions |
| Address |
Department of Optometry, Manipal College of Health Professions, Madhav Nagar, Eshwar Nagar, Manipal
Udupi KARNATAKA 576104 India |
| Phone |
08202923102 |
| Fax |
|
| Email |
krithica.s@manipal.edu |
|
|
Source of Monetary or Material Support
|
| Director, Manipal Institute of Technology, Eshwar Nagar, Manipal, Udupi, Karnataka-576104 |
|
|
Primary Sponsor
|
| Name |
Vishwas G Kini |
| Address |
Manipal Institute of Technology(MIT), Eshwar Nagar, Manipal,
Udupi, Karnataka-576104 |
| Type of Sponsor |
Other [Self] |
|
|
Details of Secondary Sponsor
|
| Name |
Address |
| Head of the Department Department of Optometry |
Manipal College of Health Professions, Madhav Nagar, Eshwar Nagar, Manipal, Karnataka 576104 |
|
|
Countries of Recruitment
|
India |
|
Sites of Study
|
| No of Sites = 1 |
| Name of Principal
Investigator |
Name of Site |
Site Address |
Phone/Fax/Email |
| Dr Krithica S |
Manipal College of Health Professions |
Optometry Clinic CTC and Wellness Clinic, Department of optometry, Manipal College of Health Professions, Madhav Nagar, Eshwar Nagar, Manipal, Karnataka 576104 Udupi KARNATAKA |
8861330980
krithica.s@manipal.edu |
|
|
Details of Ethics Committee
|
| No of Ethics Committees= 1 |
| Name of Committee |
Approval Status |
| Kasturba Medical College and Kasturba Hospital Institutional Ethics Committee |
Approved |
|
|
Regulatory Clearance Status from DCGI
|
|
|
Health Condition / Problems Studied
|
| Health Type |
Condition |
| Healthy Human Volunteers |
1)Corrected-to-normal or normal visual acuity participants & 2)Normal or near-normal
visual fields participants with healthy eyes
and no ocular conditions indirectly affect VisualAcuity&VisualField |
|
|
Intervention / Comparator Agent
|
| Type |
Name |
Details |
| Intervention |
NIL |
NIL |
|
|
Inclusion Criteria
|
| Age From |
18.00 Year(s) |
| Age To |
65.00 Year(s) |
| Gender |
Both |
| Details |
1) People above 18-65 (College staff and students)
years can participate with corrected-to-normal visual acuity or normal visual acuity participants with healthy eyes and no known ocular conditions that could indirectly affect visual acuity. People may or may not have prior VR experiences.
2) People (College staff and students) above 18-65 years can participate with normal or near-normal
visual fields participants with healthy eyes and no known ocular conditions that could indirectly affect visual field.
People may or may not have prior VR experiences |
|
| ExclusionCriteria |
| Details |
Exclude individuals with ocular disorders
indirectly affecting visual field, visual acuity. People with eye surgeries and injuries are excluded. People with Cognitive impairments, motion sickness, neurological disorders are also excluded. |
|
|
Method of Generating Random Sequence
|
Not Applicable |
|
Method of Concealment
|
Not Applicable |
|
Blinding/Masking
|
Not Applicable |
|
Primary Outcome
|
| Outcome |
TimePoints |
| Determination of the visual function values of the participants through VR and conventional tests |
VR and non VR testing will be done for about 20 mins for each participant only once in the duration of the trial |
|
|
Secondary Outcome
|
| Outcome |
TimePoints |
| Determination of the motivation, presence of the participants through VR and usability of the testing application |
VR and non VR testing will be done for about 20 mins for each participant only once in the duration of the trial |
|
|
Target Sample Size
|
Total Sample Size="34" Sample Size from India="34"
Final Enrollment numbers achieved (Total)= "Applicable only for Completed/Terminated trials"
Final Enrollment numbers achieved (India)="Applicable only for Completed/Terminated trials" |
|
Phase of Trial
|
N/A |
|
Date of First Enrollment (India)
|
16/02/2024 |
| Date of Study Completion (India) |
Applicable only for Completed/Terminated trials |
| Date of First Enrollment (Global) |
Date Missing |
| Date of Study Completion (Global) |
Applicable only for Completed/Terminated trials |
|
Estimated Duration of Trial
|
Years="0" Months="9" Days="0" |
|
Recruitment Status of Trial (Global)
|
Not Applicable |
| Recruitment Status of Trial (India) |
Not Yet Recruiting |
|
Publication Details
|
N/A |
|
Individual Participant Data (IPD) Sharing Statement
|
Will individual participant data (IPD) be shared publicly (including data dictionaries)?
Response - NO
|
|
Brief Summary
|
Eye related disorders are increasing rapidly in the recent times and it is difficult for the patients to visit the clinic frequently for regular testing and reach out to the clinician in person especially during pandemic times. Hence, there is a need in developing a home-based Visual function assessment test for the patients and motivate for frequent testing for the progression of their visual disorder. This study outcome would enable the patients to test their Visual functions, Visual Acuity and Visual Field using Virtual Reality through gamification to induce motivation to play more and get tested frequently through attention and enjoyment. Considering the adult population, we design home based portable gamified eye tests in VR in order to extend it as an alternative to conventional testing at clinics with possible similar accuracy. Gamification may also enhance motivation and attention in adults; increasing the test accuracy as per the literature discussed. Hence, we test the population between 18-65 years.Detailed description of procedure / processes: The study (minimal risk) will recruit 34 healthy vision participants with corrected-to-normal visual acuity or normal visual acuity and normal or near to normal visual fields with healthy eyes from the Dept. of Optometry at MCHP & MIT, Manipal and are pre-screened (by asking) for past eye, neurological disorders that would affect Visual function and are excluded. The participants are voluntarily recruited based on their interests by approaching them individually in the institute. The participants are then subjected to the gamified and non-gamified test (approx. 20 mins) versions in VR using Quest 2 and are instructed how to use and wear it. The results are noted down to test the accuracy obtained for visual function and later the participants are asked to describe their experience and rate the questionnaires. The participants are required to visit the clinic only once and no subsequent visits are needed. Principal Investigator along with the help of faculty from Dept. of Optometry will be carrying out the screening. The correlation is made to compare VR test accuracy with the gold standards and questionnaires ratings will be given to understand gamification effects. Outcome measures: The research proposes a gamified visual function test in Virtual Reality. As an outcome of the study, the visual function testing can be taken at the comfort of the patient’s home through VR headset. Gamification would make the visual function testing enjoyable who lacks attention and motivation. Through frequent testing patients and clinicians will understand the progression of visual function which is difficult to realize in the initial stage.
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