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CTRI Number  CTRI/2023/08/056434 [Registered on: 11/08/2023] Trial Registered Prospectively
Last Modified On: 10/08/2023
Post Graduate Thesis  Yes 
Type of Trial  Observational 
Type of Study   Cross Sectional Study 
Study Design  Other 
Public Title of Study   Effect of Multiplayer Online Battle Arena Games(MOBAs) on the mental health of adolescent population after the pandemic 
Scientific Title of Study   Multiplayer Online Battle Arena Games (MOBAs) and Mental Health of Adolescents in the Post Pandemic World: A Cross-Sectional Survey 
Trial Acronym  NIL 
Secondary IDs if Any  
Secondary ID  Identifier 
NIL  NIL 
 
Details of Principal Investigator or overall Trial Coordinator (multi-center study)  
Name  Dr Sarnava Hazra 
Designation  Junior Resident 
Affiliation  Central Institute Of Psychiatry 
Address  Central Institute of Psychiatry, Kanke, Ranchi, Jharkhand.

Ranchi
JHARKHAND
834006
India 
Phone  9474026235  
Fax    
Email  sarnava.hazra@gmail.com  
 
Details of Contact Person
Scientific Query
 
Name  Dr Varun S Mehta 
Designation  Associate Professor of Psychiatry 
Affiliation  Central Institute of Psychiatry 
Address  Central Institute of Psychiatry(CIP), Kanke, Ranchi, Jharkhand

Ranchi
JHARKHAND
834006
India 
Phone  9204858189  
Fax    
Email  vs_mehta@yahoo.co.in  
 
Details of Contact Person
Public Query
 
Name  Dr Varun S Mehta 
Designation  Associate Professor of Psychiatry 
Affiliation  Central Institute of Psychiatry 
Address  Central Institute of Psychiatry(CIP), Kanke, Ranchi, Jharkhand

Ranchi
JHARKHAND
834006
India 
Phone  9204858189  
Fax    
Email  vs_mehta@yahoo.co.in  
 
Source of Monetary or Material Support  
Central Institute of Psychiatry, Kanke, Ranchi-834006, India 
 
Primary Sponsor  
Name  Central Institute of Psychiatry 
Address  Central Institute of Psychiatry 
Type of Sponsor  Research institution and hospital 
 
Details of Secondary Sponsor  
Name  Address 
NIL  NIL 
 
Countries of Recruitment     India  
Sites of Study  
No of Sites = 1  
Name of Principal Investigator  Name of Site  Site Address  Phone/Fax/Email 
Dr Varun S Mehta  Central Institute of Psychiatry  Kanke, Ranchi, Jharkhand-834006
Ranchi
JHARKHAND 
9204858189

vs_mehta@yahoo.co.in 
 
Details of Ethics Committee  
No of Ethics Committees= 1  
Name of Committee  Approval Status 
Institute Ethics Committee, CIP  Approved 
 
Regulatory Clearance Status from DCGI  
Status 
Not Applicable 
 
Health Condition / Problems Studied  
Health Type  Condition 
Healthy Human Volunteers  Adolescent populations playing Multiplayer Online Battle Arena(MOBA) games, Non-Multiplayer Online Battle Arena(MOBA) games and not playing any games 
 
Intervention / Comparator Agent  
Type  Name  Details 
 
Inclusion Criteria  
Age From  11.00 Year(s)
Age To  18.00 Year(s)
Gender  Both 
Details  INCLUSION CRITERIA FOR GAMERS (MOBA & NON MOBA)
1. Adolescents of either gender aged 11 years to less than 18 years.
2. Adolescents who can read and understand English.
3. Adolescents having access to any electronic devices like mobile phones, laptops, personal computers, or gaming consoles.
4. Adolescents who are spending at least 30 minutes of his time every day playing games.
5. Parent of the adolescent giving a written informed consent for participation in the study and the adolescent providing an assent for participation.
INCLUSION CRITERIA FOR NON GAMERS (MOBA & NON MOBA)
1. Adolescents of either gender aged 11 years to less than 18 years.
2. Adolescents who can read and understand English.
3. Adolescents having access to any electronic devices like mobile phones, laptops, personal computers, or gaming consoles.
4. Adolescents who are spending less than 30 minutes per day of his time playing games.
5. Parent of the adolescent giving a written informed consent for participation in the study and the adolescent providing an assent for participation. 
 
ExclusionCriteria 
Details  EXCLUSION CRITERIA FOR GAMERS (MOBA & NON-MOBA)
1. Adolescents with any physical condition or disability that interferes with their participation in the study.
EXCLUSION CRITERIA FOR NON GAMERS (MOBA & NON-MOBA)
1. Adolescents with any physical condition or disability that interferes with their participation in the study. 
 
Method of Generating Random Sequence   Adaptive randomization, such as minimization 
Method of Concealment   Sequentially numbered, sealed, opaque envelopes 
Blinding/Masking   Participant and Outcome Assessor Blinded 
Primary Outcome  
Outcome  TimePoints 
To estimate the prevalence of Internet Gaming Disorder (IGD) among the MOBA adolescent gamers.  At baseline. 
 
Secondary Outcome  
Outcome  TimePoints 
To compare the motivations to play & social connectedness among the Multiplayer Online Battle Arena (MOBA) adolescent gamers & the non MOBA adolescent gamers.  Baseline 
To compare the levels of anxiety, depression & loneliness among the Multiplayer Online Battle Arena (MOBA) adolescent gamers & the non MOBA adolescent gamers.  Baseline 
To assess the association of gaming & clinical characteristics with the levels of depression & anxiety among the Multiplayer Online Battle Arena (MOBA) adolescent gamers.  4 weeks
 
To compare the levels of anxiety, depression & loneliness among the adolescent gamers & non-gamers.  4 weeks 
 
Target Sample Size   Total Sample Size="1500"
Sample Size from India="1500" 
Final Enrollment numbers achieved (Total)= "Applicable only for Completed/Terminated trials"
Final Enrollment numbers achieved (India)="Applicable only for Completed/Terminated trials" 
Phase of Trial   N/A 
Date of First Enrollment (India)   21/08/2023 
Date of Study Completion (India) Applicable only for Completed/Terminated trials 
Date of First Enrollment (Global)  Date Missing 
Date of Study Completion (Global) Applicable only for Completed/Terminated trials 
Estimated Duration of Trial   Years="1"
Months="6"
Days="0" 
Recruitment Status of Trial (Global)   Not Yet Recruiting 
Recruitment Status of Trial (India)  Not Yet Recruiting 
Publication Details   N/A 
Individual Participant Data (IPD) Sharing Statement

Will individual participant data (IPD) be shared publicly (including data dictionaries)?  

Response - NO
Brief Summary   Internet games are one of the leading forms of entertainment. The patients of Internet Gaming Disorder are associated with psychological distress and poor sleep quality. After the COVID pandemic, adolescents were found to be more affected than adults and it showed more impact on youth mental health. The exact psychological effects of long term playing of Multiplayer Online Battle Arena(MOBA) games is not known. Some studies associate it with increasing risk of mental disorders while some studies link this to leadership developmental qualities. Hence, this study aims to estimate the prevalence of Internet Gaming Disorder among the adolescent gamers playing Multiplayer Online Battle Arena(MOBA) games, recognize their motives to play and understand the impact on their mental health. This study will also compare the motivations to play and social connectedness among MOBA adolescent games, the non-MOBA adolescent gamers, to compare the levels of anxiety, depression, loneliness among the two groups, and to assess the levels of anxiety, depression and loneliness among adolescent gamers and non-gamers. 
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