| CTRI Number |
CTRI/2025/08/093934 [Registered on: 29/08/2025] Trial Registered Prospectively |
| Last Modified On: |
29/01/2026 |
| Post Graduate Thesis |
No |
| Type of Trial |
Interventional |
|
Type of Study
|
Physiotherapy (Not Including YOGA) |
| Study Design |
Randomized, Parallel Group, Active Controlled Trial |
|
Public Title of Study
|
A study to find out if game based training helps stroke patients recover arm strength and thinking skills.” |
|
Scientific Title of Study
|
Effectiveness of an intensive, functional gamified rehabilitation in improving sensory-motor and
cognitive function following chronic stroke: A multicenter randomized clinical trial |
| Trial Acronym |
NIL |
|
Secondary IDs if Any
|
| Secondary ID |
Identifier |
| NIL |
NIL |
|
|
Details of Principal Investigator or overall Trial Coordinator (multi-center study)
|
| Name |
Dr Senthil Kumaran D |
| Designation |
Additional Professor |
| Affiliation |
Manipal College of Health Professions |
| Address |
Department of Physiotherapy Manipal College of Health
Professions Manipal Academy of Higher Education Manipal
Udupi Department of Physiotherapy Manipal College of Health
Professions Manipal Academy of Higher Education Manipal
Udupi Udupi KARNATAKA 576104 India |
| Phone |
9986910303 |
| Fax |
|
| Email |
senthil.kumaran@manipal.edu |
|
Details of Contact Person Scientific Query
|
| Name |
Dr Senthil Kumaran D |
| Designation |
Additional Professor |
| Affiliation |
Manipal College of Health Professions |
| Address |
Department of Physiotherapy Manipal College of Health
Professions Manipal Academy of Higher Education Manipal
Udupi Department of Physiotherapy Manipal College of Health
Professions Manipal Academy of Higher Education Manipal
Udupi Udupi KARNATAKA 576104 India |
| Phone |
9986910303 |
| Fax |
|
| Email |
senthil.kumaran@manipal.edu |
|
Details of Contact Person Public Query
|
| Name |
Dr Senthil Kumaran D |
| Designation |
Additional Professor |
| Affiliation |
Manipal College of Health Professions |
| Address |
Department of Physiotherapy Manipal College of Health
Professions Manipal Academy of Higher Education Manipal
Udupi Department of Physiotherapy Manipal College of Health
Professions Manipal Academy of Higher Education Manipal
Udupi Udupi KARNATAKA 576104 India |
| Phone |
9986910303 |
| Fax |
|
| Email |
senthil.kumaran@manipal.edu |
|
|
Source of Monetary or Material Support
|
|
|
Primary Sponsor
|
| Name |
Indian Council for Medical Research (ICMR) |
| Address |
V. Ramalingaswami Bhawan, P.O. Box No. 4911Ansari Nagar, New Delhi - 110029 |
| Type of Sponsor |
Government funding agency |
|
|
Details of Secondary Sponsor
|
|
|
Countries of Recruitment
|
India |
|
Sites of Study
|
| No of Sites = 2 |
| Name of Principal
Investigator |
Name of Site |
Site Address |
Phone/Fax/Email |
| Dr Senthil Kumaran D |
Kasturba Hospital Manipal |
Department of Physiotherapy, Kasturba Hospital, Manipal, Karnataka Udupi KARNATAKA |
9986910303
senthil.kumaran@manipal.edu |
| Dr Senthil Kumaran D |
Poovanthi Institute of Rehabilitation |
Poovanthi Institute of Rehabilitation and Elder Care, Madurai, Tamil Nadu Madurai TAMIL NADU |
9986910303
senthil.kumaran@manipal.edu |
|
Details of Ethics Committee
Modification(s)
|
| No of Ethics Committees= 3 |
| Name of Committee |
Approval Status |
| Kasturba Medical College and Kasturba Hospital Institutional Ethics Committee |
Approved |
| KMC Mangalore IEC |
Approved |
| Poovanthi Institute of Rehabilitation and Elder care |
No Objection Certificate |
|
|
Regulatory Clearance Status from DCGI
|
|
|
Health Condition / Problems Studied
|
| Health Type |
Condition |
| Patients |
(1) ICD-10 Condition: I60-I69||Cerebrovascular diseases, |
|
|
Intervention / Comparator Agent
|
| Type |
Name |
Details |
| Intervention |
Intensive,functional, gamified rehabilitation program |
The experimental group (EG) will receive intensive, functional, gamified rehabilitation using the ArmAble™ device under the supervision of a therapist. The ArmAble™ is a portable “Plug Play” device consisting of a computer monitor, gaming software, and a platform with a game console. The game console allows the participants to move their arms in the anteroposterior and/or mediolateral directions while playing interactive functional games.There is an option of attaching various types of handles to the gaming console based on the requirements of each game. There are two sorts of therapy games: functional games which incorporate activities of daily living tasks that are culturally relevant, context-specific, and meaningful to the participants, and non-functional games which are fun-based. In both of them, reaching and grasping movements are encouraged, which necessitate simultaneous flexion/extension, abduction/adduction of the shoulder, flexion/extension of the elbow and flexion/extension, and radial/ulnar deviation of the wrist. The participants in the EG were provided with both functional games (for example, delicious dosa, strike the mosquito, champion cleaner, and so on) and fun-based/commercial games (for example, bouncing the ball, Table tennis, fresh fruit catcher, and so on). The intervention for 45-60 minutes per day, six days per week for two weeks under the supervision of a qualified therapist. Conventional therapy consisted of facilitatory/inhibitory techniques, strength training, passive and active limb mobilization, balance, and ambulatory training for at least 45-60 minutes/day. Following the two-week intervention phase, participants will receive a functional rehabilitation program at the participants home for four weeks, lasting 30 minutes per day, six days per week. The purpose of this home training is to maintain and retain the effects of game-based rehabilitation therefore, no active game-based training will be received by the EG during this period. |
| Comparator Agent |
Task- Oriented training |
Participants allotted to the comparator group (CG) will receive intensive, repetitive, task-oriented movements of the affected UL that cover everyday functional activities such as lifting the UL and placing it on the table, pulling a chair with one hand, opening the fingers to grip a cup, and navigating it towards the mouth. Each participant will complete three minimum tasks at least for 100 times every session (for a total of 300 repetitions per session). CG will receive the intervention for 45-60 minutes per day, six days per week for two weeks under the supervision of a qualified therapist. Conventional therapy consisted of facilitatory/inhibitory techniques, strength training, passive and active limb mobilization, balance, and ambulatory training for at least 45-60 minutes/day. Following the two-week intervention phase, participants will receive a functional rehabilitation program at the participants home for four weeks, lasting 30 minutes per day, six days per week. There will not be any difference in the content or amount of training done at home between the EG and CG. The purpose of this home training is to maintain and retain the effects of game-based rehabilitation therefore, no active game-based training will be received by the EG during this period. During this follow-up period, all participants will be given a logbook to keep track of their therapy sessions at home. A weekly phone call will be made to participants to make sure they are following the therapy program at home. |
|
|
Inclusion Criteria
|
| Age From |
18.00 Year(s) |
| Age To |
80.00 Year(s) |
| Gender |
Both |
| Details |
Clinically and or radiologically confirmed unilateral chronic stroke (more than 6 months post-stroke) diagnosed by a physician
Age between 18 and 80 years
Male or female participants.
Hemodynamically stable.
Stroke severity score more than 6 on the National Institutes of Health Stroke Scale
Brunnstrom voluntary control grade between 1 and 5 in the affected upper limb
Modified Ashworth Scale score less than or equal to 3 in the affected upper limb
Ability to sit independently or with support |
|
| ExclusionCriteria |
| Details |
Global or receptive aphasia
Major medical problems or co-morbidities that preclude participation, such as shoulder pain in the paretic limb, shoulder subluxation/dislocation, severe arthritis, or prior surgery resulting in functional limitation.
Complex regional pain syndrome
Functional vision or hearing impairments that limit computer use
Vestibular disorders |
|
|
Method of Generating Random Sequence
|
Computer generated randomization |
|
Method of Concealment
|
Sequentially numbered, sealed, opaque envelopes |
|
Blinding/Masking
|
Outcome Assessor Blinded |
|
Primary Outcome
|
| Outcome |
TimePoints |
The Fugl-Meyer Assessment-upper extremity (FMA) (40),
The Action Research Arm Test (ARAT) Scale (41)
Nottingham sensory assessment (25)
Montreal Cognitive Assessment Scale (MoCA) (28) |
Pre-intervention (T0)
Post-intervention at 2 weeks (T1)
Follow up assessment at 6 weeks (T2)
|
|
|
Secondary Outcome
|
| Outcome |
TimePoints |
The Motricity Index (MI) scale- arm component (32),
The modified Rankin Scale (mRS) (42),
The Stroke Impact Scale (SIS) version 3.0, (43)
|
Pre-intervention (T0)
Post-intervention at 2 weeks (T1)
Follow up assessment at 6 weeks (T2)
|
| The Game User Experience satisfaction scale (GUESS) |
Post-intervention at 2 weeks only |
|
|
Target Sample Size
|
Total Sample Size="120" Sample Size from India="120"
Final Enrollment numbers achieved (Total)= "Applicable only for Completed/Terminated trials"
Final Enrollment numbers achieved (India)="Applicable only for Completed/Terminated trials" |
|
Phase of Trial
|
Phase 3 |
|
Date of First Enrollment (India)
|
09/09/2025 |
| Date of Study Completion (India) |
Applicable only for Completed/Terminated trials |
| Date of First Enrollment (Global) |
Date Missing |
| Date of Study Completion (Global) |
Applicable only for Completed/Terminated trials |
|
Estimated Duration of Trial
|
Years="3" Months="0" Days="0" |
Recruitment Status of Trial (Global)
Modification(s)
|
Not Applicable |
| Recruitment Status of Trial (India) |
Open to Recruitment |
|
Publication Details
|
N/A |
|
Individual Participant Data (IPD) Sharing Statement
|
Will individual participant data (IPD) be shared publicly (including data dictionaries)?
Response - NO
|
|
Brief Summary
|
Stroke is a major disabling disease which affects both upper and lower limbs resulting in a wide range of impairments, activity limitations and participation restrictions. However, upper limb impairments recover slowly and the amount of recovery is less compared to the lower limb. Studies have established that an intensive, repetitive, and task specific exercise program improves upper limb function in patients with stroke even after six months. ArmAble™ which is an interactive arm rehabilitation device has been developed recently which incorporates the principles of motor learning and neuroplasticity. Therapy using ArmAble™ caters intensive, repetitive training and it is fun based, motivating, challenging and provides feedback. No studies exist on investigating the effect of low-cost gaming rehabilitation using ArmAble™ which is commercially available, functionally relevant and on the chronic stages of stroke. Therefore, the aim of this study is to determine the effectiveness of an intensive, functional, gamified rehabilitation program compared to a conventional therapy program on upper limb sensorimotor and cognitive function in people with chronic stroke. |