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CTRI Number  CTRI/2025/07/090492 [Registered on: 08/07/2025] Trial Registered Prospectively
Last Modified On: 12/06/2025
Post Graduate Thesis  Yes 
Type of Trial  Interventional 
Type of Study   Physiotherapy (Not Including YOGA) 
Study Design  Randomized, Crossover Trial 
Public Title of Study   Immediate effect of Virtual Reality based training on basketball performance 
Scientific Title of Study   Effect of 30-minute virtual reality training versus conventional training on performance indicators of recreational basketball players- Pilot interventional study 
Trial Acronym  NIL 
Secondary IDs if Any  
Secondary ID  Identifier 
NIL  NIL 
 
Details of Principal Investigator or overall Trial Coordinator (multi-center study)  
Name  Dr Vaishali Verma PT 
Designation  MPT Scholar 
Affiliation  MGM School of Physiotherapy, MGM Institute of Health Sciences, Navi Mumbai 
Address  MGM Institute of Health Sciences, MGM School of Physiotherapy, Sector 1, Kamothe, Navi Mumbai

Raigarh
MAHARASHTRA
410209
India 
Phone  02227437866  
Fax    
Email  vverma@mgmsopnm.edu.in  
 
Details of Contact Person
Scientific Query
 
Name  Dr Triveni Shetty 
Designation  Associate professor 
Affiliation  MGM School of Physiotherapy, MGM Institute of Health Sciences, Navi Mumbai 
Address  MGM Institute of Health Sciences, MGM School of Physiotherapy, Sector 1, Kamothe, Navi Mumbai

Raigarh
MAHARASHTRA
410208
India 
Phone  02227437866  
Fax    
Email  tshetty@mgmsopnm.edu.in  
 
Details of Contact Person
Public Query
 
Name  Dr Triveni Shetty 
Designation  Associate professor 
Affiliation  MGM School of Physiotherapy, MGM Institute of Health Sciences, Navi Mumbai 
Address  MGM Institute of Health Sciences, MGM School of Physiotherapy, Sector 1, Kamothe, Navi Mumbai

Raigarh
MAHARASHTRA
410208
India 
Phone  02227437866  
Fax    
Email  tshetty@mgmsopnm.edu.in  
 
Source of Monetary or Material Support  
MGM Institute of Health Sciences, MGM School of Physiotherapy, MGM Institute of Health Sciences 
 
Primary Sponsor  
Name  MGM School of physiotherapy, MGM Institute of health sciences 
Address  MGM Institute of Health Sciences, MGM School of Physiotherapy, Sector 1, Kamothe, Navi Mumbai – 410209, Maharashtra, India 
Type of Sponsor  Other [Constituent unit of deemed to be university] 
 
Details of Secondary Sponsor  
Name  Address 
NIL  NIL 
 
Countries of Recruitment     India  
Sites of Study  
No of Sites = 1  
Name of Principal Investigator  Name of Site  Site Address  Phone/Fax/Email 
Dr Triveni Shetty   MGM School of physiotherapy, MGM Institute of health sciences  MGM Institute of Health Sciences, MGM School of Physiotherapy, Sector 1, Kamothe, Navi Mumbai – 410209, Maharashtra, India
Raigarh
MAHARASHTRA 
02227437866

tshetty@mgmsopnm.edu.in 
 
Details of Ethics Committee  
No of Ethics Committees= 1  
Name of Committee  Approval Status 
Institutional Ethics Committee Mahatma Gandhi Missions Dental College & Hospital  Approved 
 
Regulatory Clearance Status from DCGI  
Status 
Not Applicable 
 
Health Condition / Problems Studied  
Health Type  Condition 
Healthy Human Volunteers  NIL 
 
Intervention / Comparator Agent  
Type  Name  Details 
Comparator Agent  Basketball players receiving conventional training  Conventional training includes handling, passing and shooting drills 
Intervention  Virtual Reality  Virtual reality training which will involve the basketball player to play an application based VR game. 
 
Inclusion Criteria  
Age From  13.00 Year(s)
Age To  23.00 Year(s)
Gender  Male 
Details  Playing since more than 1 year (more than 1 day per week, more than 1 hour per day)
Participants willing to give consent
 
 
ExclusionCriteria 
Details  Individual with the history of any surgical operation within 6 months.
Individuals involved in other sports.
Individuals with acute and chronic primary musculoskeletal injuries.
Individuals with cardiovascular disorder.
Individuals with respiratory disorders.
Individuals with visual disability / colour blindness.
Individual diagnosed with ADHD.
Individuals with neurological disorders.
Individual diagnosed with learning disability.
 
 
Method of Generating Random Sequence   Random Number Table 
Method of Concealment   Sequentially numbered, sealed, opaque envelopes 
Blinding/Masking   Not Applicable 
Primary Outcome  
Outcome  TimePoints 
Basketball performance

 
Baseline, immediately post intervention
 
 
Secondary Outcome  
Outcome  TimePoints 
Reaction time
 
Baseline, immediately post intervention 
 
Target Sample Size   Total Sample Size="44"
Sample Size from India="44" 
Final Enrollment numbers achieved (Total)= "Applicable only for Completed/Terminated trials"
Final Enrollment numbers achieved (India)="Applicable only for Completed/Terminated trials" 
Phase of Trial   N/A 
Date of First Enrollment (India)   01/08/2025 
Date of Study Completion (India) Applicable only for Completed/Terminated trials 
Date of First Enrollment (Global)  Date Missing 
Date of Study Completion (Global) Applicable only for Completed/Terminated trials 
Estimated Duration of Trial   Years="1"
Months="0"
Days="0" 
Recruitment Status of Trial (Global)   Not Applicable 
Recruitment Status of Trial (India)  Not Yet Recruiting 
Publication Details   N/A 
Individual Participant Data (IPD) Sharing Statement

Will individual participant data (IPD) be shared publicly (including data dictionaries)?  

Response - NO
Brief Summary   This study aims to find effectiveness of application based virtual reality training to improve basketball performance in recreational players and to compare it with conventional training method. Basic body measurements like height, weight, and BMI will be recorded. The participants will be divided to two equal groups at random. Group A will first undergo conventional training and will then be assessed on performance attributes using the Johnson Basketball Tests and Ruler Drop Test. On the following day, they will receive VR training, after which the same performance tests will be administered again. Whereas, Group B will first undergo conventional training and will then be assessed on performance attributes. On the following day, they will receive VR training, after which the same performance tests will be administered again. VR training session will be of 30 minutes. The results will be recorded. The tests done will be compared. Descriptive analysis will be done, data will be tested for normality and performance outcome data post VR training and conventional training will be compared using Paired T-test for parametric data and Wilcoxon Signed Rank Test for non-parametric data. 
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